junkerde
MemberMothra LarvaeApr-17-2014 9:07 AMAfter many trials, I think I can say it's accurate enough. First timer with zbrush so I had to learn the program while sculpting. Will make teeth seperate subtools and remove the current ones attached to the face as showin in pics below. Also will fix up some uneven polygons as well.
broken links, wil lfix soon
Old Previous edit (small head changes and brow changes)
dopepope
MemberMothra LarvaeApr-17-2014 9:12 AMStill looking good. Did any of what I explained help you at all?
Dopepope:experimental aesthetics
zBrush commissions available upon request. email me here:
dope@dopepope.com
junkerde
MemberMothra LarvaeApr-17-2014 9:17 AMyeah thanks again for helping! i actually just dynameshed it together in the end, suffer some detail loss but the outline is still there so I'm planning on just adding detail again and I've also reworked around the mouth areas to evenly distribute polygons manually, of courrse with the attached teeth on the face removed.
Although subdividing then multiplies the geometry to a bigger count then expected (8million) not sure if there is a way to avoid getting that high. lol ill be honest im not sure if I should be having that much polys. Regularly with the model like this it's at 2.5 million.
dopepope
MemberMothra LarvaeApr-17-2014 9:31 AMYou can use the smooth brush to get rid of that line after you dynamesh. Try that out. If it's stubborn, try adding some clay on top, then dynamesh again, then smooth, then dynamesh again, then smooth more, until it's gone. It usually works great that way.
As for the poly count, honestly, several of my models get that big too. I'm sure there are ways to get that count down, but i'm not familiar yet. I've been doing the loRes dynameshing and zRemeshing stuff and it's been helping with keeping polys down.
Dopepope:experimental aesthetics
zBrush commissions available upon request. email me here:
dope@dopepope.com
junkerde
MemberMothra LarvaeApr-17-2014 9:42 AMThank you for the advice, seriously! I'm still amazed at how you pound out such accurate great looking models in a day, so it's awesome getting some tips from a seasoned professional
Gojira2K
MemberMothra LarvaeApr-17-2014 9:51 AMWow, that is so cool. Great job. Can't wait until it is finished.
"There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self." - Ernest Hemingway.
dopepope
MemberMothra LarvaeApr-17-2014 10:01 AMI aprreciate that man. It's all about the practice. I'm amazed what I can do in less than a year. It's 99% because I use zBrush every day and constantly give myself projects. I also know that it's a hard program to learn, and even harder when you can't get an answer to a question. So, feel free to private message me here and I'll hook you up with my email address so you can ask questions if you need immediate answers. If I can help, I will. It looks like you have a lot of skill, so let's get you on track.
Dopepope:experimental aesthetics
zBrush commissions available upon request. email me here:
dope@dopepope.com