Legendary creature creator and concept artist Carlos Huante recently shared two pieces of Godzilla concept art he created back before Warner Brothers and Legendary began work on Gareth Edwards' Godzilla in 2014. The first piece, of Huante's rendition of an American Godzilla was actually pitched to the studio and resembles close to what the final design ended up being. The second piece however is that of Carlos' vision for a new King Ghidorah!
Huante remarks that he never really felt intimidated by King Ghidorah and so he gave the Alien Kaiju an improved, more aggressive and agile look:
It's unknown currently what the new Ghidorah will look like in Legendary and Warner Brothers' Godzilla sequel, King of the Monsters, but if you'd be happy with a design similar to this one by Carlos Huante, let us know in the comments section! Be sure to also visit Carlos' Instagram to see more of his incredible work!
King Ghidorah will be joining Rodan and Mothra as new contenders for the thrown in Godzilla: King of the Monsters, March 22nd, 2019.
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This article was written By Chris and published on 2017-03-21 17:36:16
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26 Fan responses to Carlos Huante unveils Godzilla and King Ghidorah concept art!
Hate both. Godzilla doesn't have a lot of charm--Although I do like the spines. The King Ghidorah is trying desperately to look like it fused with Smaug. It would be a very disappointing and predictable direction that I hope they avoid completely.
On the other hand it's sort of encouraging he decided to do a piece of King Ghidorah to begin with. He clearly anticipated the future inclusion of classic monsters--Almost seems like he was trying to push the inclusion with that piece.
I would scrap both concepts. I have no idea what's going on with Godzilla hands (can we call those hands?), the mouth looks funky and the feet are too small. I could see the Ghidorah concept working, if he was so frail looking. His proportions look awkward.
I have several complaints about Godzilla, the first being that his musculature in his shoulders, in conjunction with those weird hands, and the fact that the arms are the same thickness all the way down, gives him a very quadrupedal look, as though standing vertically is not his normal stance. In addition, I think the head is too crocodilian in nature. I just don't like it.
As far as Ghidorah goes, I have even more issues, the first being that, as others have stated, he looks like a sad rip-off of Smaug. King Ghidorah should stand vertically. Additionally, I really hate that he has leathery skin, as opposed to golden scales. It just feels... fragile. I don't know how a feel about the bat-like wings, in that they also serve as arms, which Ghidorah has never had. It is also very canine in that it has a deep chest and the jointed legs, which irks me.
All in all, I'm glad these weren't the final designs, and I hope King Ghidorah gets a proper treatment to bring him into modern times without drastically changing his classic look.
The only thing that KG needs in the concept is to stand on his hind legs, loose the hands on his wings, and have more scales like his Toho designs do. I like the head on the Godzilla but not the body. The head reminds me of Heisei Goji.
I don't hate the Godzilla, but the huge weird-looking hands, weak and tiny legs and disproportionately large upper body don't really appeal to me. Plus there's something about the head that just looks unappealing to me. I much prefer the design Legendary ultimately went with.
I've never been big on the whole horizontal wyvern-esque King Ghidorah. I think King Ghidorah needs to be upright because it makes him infinitely more imposing. King Ghidorah just being a traditional-looking dragon that happens to be three heads just doesn't work for me. I prefer how he has always looked, standing upright with his huge wings held out at his sides. Huante's design, just like GMan pointed out, looks like if someone tried to make King Ghidorah look more like Smaug. I really don't want them to do that, I want Legendary to update his traditional look so that he will still bear the recognizable silhouette of an upright dragon with three long necks held high into the air and two massive wings at his sides. King Ghidorah needs to look huge and intimidating, not like a swift and smaller dragon. Another issue I have with the design is the smooth skin. I vastly prefer the classic golden scales.
Thankfully, based on the cave painting in Skull Island, I'm confident we'll get something closer to his traditional look.
The Godzilla we ended up with was much better, but I like the spines he has. Reminds me of the Godzilla 2000 version, who had huge spines on his back!
The King Ghidorah concept looks great! Very menacing. It wouldn't work to have him look like he does in these movies. Him standing on his hind legs would look a little silly I fear, and this is quite a good approach!
Not everyone is guilty of this, but for Pete's sake to the rest of you READ THE ARTICLES before you go half cocked and make assumptions about what you're seeing. These are obviously not designs meant to be in KOTM, especially the Godzilla design, that was made clear that these were old pre-G'14 designs. Seriously, make an effort to read what the writer of the piece puts work into to accompany the pictures.
The designs are ok, minus those fish hands on G, but I think we'll be in store for much, much better on Ghiddy and the gang when the movie arrives in two years, these are just part of the vast legion of "what ifs" that it's always enjoyable to look back on as fans.
I hope that they keep the same design for godzilla from 2014. That one looked absolutely bad ass. In case if you were wondering, the original godzilla theme song cannot be in any future american movies because akira said in his will, or what ever it was, that the theme shall not be used in any american movies.
For me the designs had more bad points because the Godzailla could have stayed more 54 equal to the kong that made him based his first version and the ghidorah at least makes it more golden and similar to the version showa and heisei
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