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Starting development on a new kaiju game!

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BaragonMember115 XPOct-27-2019 8:39 PM

Hello G-Fans! Its been a while since I started any topics but this is a biggie. I've been pursuing game development as a side thing and want to apply what knowledge I have to a big game. This one being a couch-play Kaiju VS game. I'm going to give share some of the ideas I have for it currently and could definitely use some suggestions and opinions. This is something I actually want to commit to. What better to combine two of my favorite things: Kaijus and fighting games!

Only 2-Player

I only want this to be a 2 player VS. This way I can add more action intensive moves between players and make the combat immersive. What's more badass than a 1v1 fight to the death? 

Open Map or Tekken Style?

Now I've been toying with both styles on paper. If I do it Tekken style (2-D camera angle with 3-D properties), there will be more of a focus on both players fighting and not the environment around them. This may get rid of some sense of scale to an extent, but the action itself between both players can be more intense. OR I can make it open map style like the Pipework's Godzilla games. The combat can be more wide-range and have an emphasis on destruction during combat. This may get rid of some sense of intense action but the destruction will have more focus. I'm still trying to toy with some ways to get the best of both worlds.

Cel-Shaded Art Style

I love cel-shaded art. Ever since playing Wind Waker HD its been eye candy for me. Now apply that to a fighting game, a Kaiju one no less, you can make the colors pop.

Hard-Hitting Combat 

I want every hit you do to your opponent extremely satisfying. To feel the intensity of an uppercut or the power of landing a tail swipe, all while keeping the combat as a whole just fast-paced enough. If a monster misses an attack, you'll be able to see the effect. 

Diverse Monsters

As a game should, diversity will be included in the roster of monsters. Reptile-types, Insect-types, and definitely mammals. However, each monster will be catered to uniquely. Some may be long-range fighters, others will be heavies, and some will be agile/close combat fighters. I want each monster to have its own personality. That way there, players can connect with the fighter they choose and decide to main them. 


I actually have not thought about how the soundtrack should be handled. I love epic orchestral music, but I'm not sure what genre would fit the gameplay.

Whew. You made it to the end! Hopefully, I didn't lose you haha. I would love some thoughts on what I have so far and I am definitely open to suggestions. I have a lot more ideas to sketch out and if the interest is there, I'd be happy to share more! Thank you for reading (assuming you made it to the end)!

Lil Update: I do have a concept for one of the playable monsters I've been toying with that I'll share. It is, of course, subject to change but I do like what I have so far.

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19 Responses to Starting development on a new kaiju game!

G. H. (Gman)

GiganAdmin4843 XPOct-27-2019 8:51 PMTeam Ghidorah

What would the time table be for a project of this size?

"'Nostalgic' does not equal 'good,' and 'standards' does not equal 'elitism.'" "Being offended is inevitable. Living offended is your choice."


BaragonMember115 XPOct-27-2019 9:28 PM

@GMAN I would like to get a jump start by December (gives me time to clear out College classes and finish the semester). Hopefully I can get a good amount of progress on the engine before the next semester or a little after. I would definitely like to start releasing demos throughout the year to keep the interest flowing. I have no definitive time table but I’d like to go at a good enough pace so I dont lose anyone.


BaragonMember204 XPOct-28-2019 4:30 AM

Sounds awesome! Hopefully you won't get the red light by ToHo, (If You're gonna use Godzilla kaiju)because we really do need a new game. Maybe something along the lines of Daikaiju Battle Royale, since it runs on flash. Unfortunately, flash is being discontinued next year, so us fans may not be able to play it anymore. 

Ganimes V.8

BaragonMember328 XPOct-28-2019 7:15 AM

I actually had fun memories when flash was still available,i beated Godzilla Daikaiju Royale without any Codes.

"I hope,one day,i will go to the U.S.A..."

Ganimes V.8,December 10th 2019


BaragonMember115 XPOct-28-2019 9:10 AM

@GojiFanPat i’m actually going to use a Godzilla model during prototyping to get a sense of what I want to happen. Plus it’ll be temporary until I get the models done. 


RodanMember1630 XPOct-28-2019 9:25 AM

Holy crap! This sounds awesome! Do be careful of copyright, though. Especially when making an entire game without the permission. 


As for the music, maybe sometimes you hear one of the themes of the creature you're fighting? Like having the original Godzilla theme if you're fighting the Hesei or Showa Godzillas. Orchestral is definitely the way to go, and throw in some choir in there too! I think a good example would be the theme from Requiem for a dream, but that might be just be me.

If people weren't lazy, we wouldn't try to be efficient. If we weren't efficient, we'd never get anything done.


TitanosaurusMember968 XPOct-28-2019 9:26 AM

Sounds awesome. Can't wait to play it when it's finished. Good luck.

Ganimes V.8

BaragonMember328 XPOct-28-2019 9:27 AM


"I hope,one day,i will go to the U.S.A..."

Ganimes V.8,December 10th 2019


BaragonMember115 XPOct-28-2019 9:49 AM

@TheLazyFish The whole game will be original. The only thing I’ll use Godzilla for is testing game mechanics. You wont see him in any demos or the final product. As for music,  I would definitely love to give each monster their own theme/battle music. 

@MinecraftDinoKaiju @Ganimes Thank you both! I hope I can deliver an great experience for you all :)


RodanMember1630 XPOct-28-2019 10:01 AM


Oh, sorry, I misunderstood lol. So it'll kinda be like Pacific Rim, in a sense? How they have original Kaiju? Either way, really excited for it!

If people weren't lazy, we wouldn't try to be efficient. If we weren't efficient, we'd never get anything done.


BaragonMember115 XPOct-28-2019 10:14 AM

@TheLazyFish Totally original Kaiju, each with their own lore for the players to understand. It'll definitely be a challenge, but I'm always up for one.


TitanosaurusMember968 XPOct-28-2019 10:30 AM

@ChrisRemix You're very welcome for the support. :)

Ultra BIF

Mothra LarvaeMember62 XPOct-28-2019 10:59 AM

Open world is the best way to go, I think that the epicness of obliterating buildings with super moves is probably going to counteract any negative effects of going open world. But you could also add in a more claustrophobic map to force the players to have an intense battle. I love the idea of an original kaiju game with orchestral music and original lore. I can already see myself always choosing some particular character because his story, look, and moveset are all cool. And also, that monster you've already gotten the top of is great. Is the bottom done yet, and if not I think it would be really cool if it was like a hedgehog shark (just a thought). Another thing that would be cool is one character who is a mech rather than an animal-type (but with an ai not a pilot). I just think adding one (so the character stays unique) mech would be cool. Anyways that's what I thought off the top of my head. Random question, is this what you went to college for, to make an epic video game?


RodanMember1630 XPOct-28-2019 11:02 AM

Holy crap that monster looks cool

If people weren't lazy, we wouldn't try to be efficient. If we weren't efficient, we'd never get anything done.


BaragonMember115 XPOct-28-2019 11:25 AM

@Ultra BIF Thanks a bunch for the suggestions!  I'm going to college to get a general understanding of game design and animation. I'm an avid fan of movies and games so I want to apply the cinematic imagination I have into a game that pairs well with my love for Kaiju. 

@TheLazyFish Thanks!


RodanMember1630 XPOct-28-2019 11:29 AM


Really excited for this! Don't pull a Mesozoica on us, please. OR ELSE...


No pressure, or anything.

If people weren't lazy, we wouldn't try to be efficient. If we weren't efficient, we'd never get anything done.


BaragonMember115 XPOct-28-2019 11:39 AM

@TheLazyFish Haha, I will be taking my time since I believe that nothing good comes from rushing. I will be shelling out updates here and there to keep your interest piqued :)


RodanMember1630 XPOct-28-2019 12:10 PM

Good. As long as you don't pull a Mesozoica... Because if you do... I will find you... and I will rant about you on Scified... XD 

Just kidding man, take as long as you need for it. And thanks for deciding to send updates! Plenty of developers don't bother with the latter, and sometimes that results in... Fallout Trees. Also, don't forget, no one is forcing you to make the game, so if you need to take a break from it at any time, do so. 

If people weren't lazy, we wouldn't try to be efficient. If we weren't efficient, we'd never get anything done.


RodanMember1789 XPOct-28-2019 12:11 PM

This ought to be good.

Zwei Wing is the best singing duo. Change my mind.

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