An update on my last year's game dev announcement..3,751 Views6 RepliesAdd A Reply
So a few of you may remember I announced a passion project I wanted to start. It was an in-depth 1 on 1 Kaiju fighting game. There was a lotta love put into the idea and my small team of friends at the time were interested. Unfortunately, my team and I had way too much going on and development halted a month into it and was ultimately cancelled. The models were very low-effort as combat was the primary focus and unfortunately I never kept the files archived for them. There wasn't much to show off anyhow.
However, from this cancellation came a thought that I want to utilize in the near future. I still want to use those concepts I had, but since my small area of knowledge applies to 3D animation and sculpting I thought "why not just do that?" So that's what I've been working on. The game will be turned into a animation by me instead. I'm not going to go too into it as I change how I plan out sequences here and there. I do however, have a model concept I can put here instead.
Not much to look at, but its only the beginning. I want to get the hang of modelling my monsters and putting them in actual renders before even thinking about animating. If you guys would like, I can make update topics showing progress once there is enough content to showcase :)
Dang! I’m SUPER excited for this! This is gonna be AMAZING!
Great job! Looking forward to your work.
Looking pretty cool so far.
TEACH ME HOW YOU DO THAT! I’m literally dying. Is Z brush easier to use than blender?
I NEED TO BE CREATIVE LIKE THIS LIKE WOW
Thank you all haha, I'm honestly excited too!
@SarcasticGoji ZBrush has more to offer in terms of sculpting tools than Blender. Blender does have some great tools for a free program so its also worth the effort. HOWEVER, there is a ZBrush to Blender workflow available. Sculpt in ZBrush, polypaint and rig the model in Blender :).